The purpose of the course is to provide the students with analytical and critical competences in discussing the cultural, aesthetic and societal implications, associated with digital technologies with a focus on the technological platforms that, in addition to code and interface, regulate the access and options of the users and designers. The course also builds an understanding of the aesthetic and cultural practices that explore platforms (for example streaming platforms, open hardware and mobile devices). The purpose of the theoretical and practical analyses of platforms is to achieve a critically-reflected understanding of their impact and cultural significance.
The course combines theoretical and societal discussions with specific analyses of technologies and their platforms. The focus of the course is the historical conditions of the platforms, their defined cultural characteristics, their political and societal conflicts, and how these are handled. Special emphasis is placed on how artistic, experimental and tactical practices provide knowledge of these topics.
The course builds on the idea of code and software as cultural and aesthetic forms from Software Studies and Aesthetic Programming, and expands it to also include infrastructures, technical systems and their platforms. The course is studied in close collaboration with Interaction Technologies and anticipates the courses Design Project and Creativity and Innovation. The course also further develops the students’ competences in academic writing and the understanding of how aesthetic and technical practices can facilitate constructive criticism of technological paradigms.
Course period01/11/202001/12/2020
Course levelBachelor level
Course format10