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From Windows to Augmentation

Activity: Talk or presentation typesLecture and oral contribution

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Christian Ulrik Andersen - Lecturer

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There exists a somehow “strange” relationship between the evolution of art and literature in the 20th century and the evolution of the computer – between “aesthetics” and “algorithm”. The emerging consciousness of “space”, “construction” and “the recipient’s experience” in art/literature is reflected in the very construction of the computer. The computer is not just another technological invention; it is a cultural machine that delves into a particular experience of spatiality. Traditionally, this spatial experience has been intrinsically linked to a physical place, a book that you open, a door to a museum or, talking about computers, a window to “cyberspace”. Several things, however, indicate changes. I.e. a trend in art today strives to surpass the walls of the museum and enter the urban, public space. Unlike sculptures in a park, it “blends” with the public space, using the language of the public space. Similarly, the cultural machine of the computer pries into new ways of spatial experiences. The digital realm of the computer is blending with physical space, adding a digital layer, sending and receiving information to/from real objects – an “augmented space”. I will give a few examples from both art and technology. In particular, however, I will discuss the aesthetic implications of this shift from “window” to “augmentation” focusing on the computer game.
29 Apr 2003

Event (Conference)

TitleDigital Aesthetics
Date29/04/200329/04/2003
CityNyborg Strand

ID: 582853