Winning Concurrent Reachability Games Requires Doubly-Exponential Patience

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    Abstract

    We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional strategy for Player 1 achieving the value of the game within given isin < 1/2 must use non-zero behavior probabilities that are less than (isin2/(1 - isin))2n-2 . Also, even to achieve the value within say 1 - 2-n/2, doubly exponentially small behavior probabilities in the number of positions must be used. This behavior is close to worst case: We show that for any such game and 0 < isin < 1/2, there is an isin-optimal strategy with all non-zero behavior probabilities being 20(n) at least isin2O(n). As a corollary to our results, we conclude that any (deterministic or nondeterministic) algorithm that given a concurrent reachability game explicitly manipulates isin-optimal strategies for Player 1 represented in several standard ways (e.g., with binary representation of probabilities or as the uniform distribution over a multiset) must use at least exponential space in the worst case.
    OriginalsprogEngelsk
    TidsskriftSymposium on Logic in Computer Science
    Sider (fra-til)332-341
    Antal sider10
    ISSN1043-6871
    DOI
    StatusUdgivet - 2009
    BegivenhedAnnual IEEE Symposium on Logic in Computer Science. LICS'09 - Los Angeles, USA
    Varighed: 11 aug. 200914 aug. 2009
    Konferencens nummer: 24

    Konference

    KonferenceAnnual IEEE Symposium on Logic in Computer Science. LICS'09
    Nummer24
    Land/OmrådeUSA
    ByLos Angeles
    Periode11/08/200914/08/2009

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