TY - GEN
T1 - Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain
T2 - 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
AU - Pedersen, Gitte
AU - Koumaditis, Konstantinos
PY - 2020
Y1 - 2020
N2 - This pre-study investigates how Virtual Reality (VR) can be used to support collaborative work in a business setting. Based on a literature review it’s explored how immersive technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) fit into the Computer Supported Cooperative Work (CSCW) domain. By using the time and space matrix the immersive technologies are classified. Based on the findings, immersive VR supporting synchronous and remote collaboration is chosen for further investigation, where the immersive VR application, MeetinVR, has been tested. Two small-scale experiments have been conducted (n = 3 and n = 10) to test the functionality of the MeetinVR application and the level of immersion when conducting interviews compared to an online communication tool, like Skype. The initial results indicate that an immersive VR application is relatively user-friendly and provide a high level of immersion.
AB - This pre-study investigates how Virtual Reality (VR) can be used to support collaborative work in a business setting. Based on a literature review it’s explored how immersive technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) fit into the Computer Supported Cooperative Work (CSCW) domain. By using the time and space matrix the immersive technologies are classified. Based on the findings, immersive VR supporting synchronous and remote collaboration is chosen for further investigation, where the immersive VR application, MeetinVR, has been tested. Two small-scale experiments have been conducted (n = 3 and n = 10) to test the functionality of the MeetinVR application and the level of immersion when conducting interviews compared to an online communication tool, like Skype. The initial results indicate that an immersive VR application is relatively user-friendly and provide a high level of immersion.
KW - Computer Supported Cooperative Work
KW - Immersion
KW - Immersive Virtual Reality
KW - Remote collaboration
KW - Skype
UR - http://www.scopus.com/inward/record.url?scp=85089162237&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-49698-2_10
DO - 10.1007/978-3-030-49698-2_10
M3 - Article in proceedings
AN - SCOPUS:85089162237
SN - 9783030496975
T3 - Lecture Notes in Computer Science
SP - 136
EP - 153
BT - Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications
A2 - Chen, Jessie Y.C.
A2 - Fragomeni, Gino
PB - Springer
CY - Cham
Y2 - 19 July 2020 through 24 July 2020
ER -