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Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

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Standard

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. / Eriksson, Eva; Baykal, Gokce Elif; Björk, Staffan; Torgersson, Olof.

Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery, 2019. s. 15-25.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Eriksson, E, Baykal, GE, Björk, S & Torgersson, O 2019, Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. i Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery, s. 15-25. https://doi.org/10.1145/3311927.3323155

APA

Eriksson, E., Baykal, G. E., Björk, S., & Torgersson, O. (2019). Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. I Proceedings of the 18th ACM International Conference on Interaction Design and Children (s. 15-25). Association for Computing Machinery. https://doi.org/10.1145/3311927.3323155

CBE

Eriksson E, Baykal GE, Björk S, Torgersson O. 2019. Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. I Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery. s. 15-25. https://doi.org/10.1145/3311927.3323155

MLA

Eriksson, Eva o.a.. "Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game". Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery. 2019, 15-25. https://doi.org/10.1145/3311927.3323155

Vancouver

Eriksson E, Baykal GE, Björk S, Torgersson O. Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. I Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery. 2019. s. 15-25 https://doi.org/10.1145/3311927.3323155

Author

Eriksson, Eva ; Baykal, Gokce Elif ; Björk, Staffan ; Torgersson, Olof. / Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery, 2019. s. 15-25

Bibtex

@inproceedings{c3ecf024091947539528b7d38650bcab,
title = "Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game",
abstract = "In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.",
keywords = "CCTD",
author = "Eva Eriksson and Baykal, {Gokce Elif} and Staffan Bj{\"o}rk and Olof Torgersson",
year = "2019",
month = jun,
doi = "10.1145/3311927.3323155",
language = "English",
pages = "15--25",
booktitle = "Proceedings of the 18th ACM International Conference on Interaction Design and Children",
publisher = "Association for Computing Machinery",

}

RIS

TY - GEN

T1 - Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game

AU - Eriksson, Eva

AU - Baykal, Gokce Elif

AU - Björk, Staffan

AU - Torgersson, Olof

PY - 2019/6

Y1 - 2019/6

N2 - In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.

AB - In this paper, we discuss the applicability of using design patterns to enhance the participation of children in the design process. This is illustrated by a study in which gameplay design patterns have been used to evaluate and re-design a collaborative co-located game focused on training collaboration skills in a special education context. The results show that patterns helped as a way of focusing the analysis of observations, as tools for noting suggestions for change, supported the children's involvement in co-design activities, worked as an extendable collection of intermediate-level knowledge elements, and that patterns functioned as a way to introduce a common vocabulary. The contribution of this paper is a number of opportunities and challenges for working with gameplay design patterns with children.

KW - CCTD

U2 - 10.1145/3311927.3323155

DO - 10.1145/3311927.3323155

M3 - Article in proceedings

SP - 15

EP - 25

BT - Proceedings of the 18th ACM International Conference on Interaction Design and Children

PB - Association for Computing Machinery

ER -