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Using gameplay design patterns to support children's collaborative interactions for learning

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DOI

  • GÖkçe Elif Baykal
  • ,
  • Eva Eriksson
  • Staffan BjÖrk, University of Gothenburg
  • ,
  • Olof Torgersson, University of Gothenburg

Co-located games that bring players together have strong potential for supporting children's collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) field easily transferable to future CCI research. Pursuing this challenge, we combined levels of Collaborative Activity (CA) with the design tool gameplay design patterns (GDPs). This combination was used to support comparative play tests of a co-located game with children who have learning difficulties. We report our observations on using our approach, arguing that the possibility of making patterns based on CA concepts such as Reflective Communication points towards collaborative GDPs. Furthermore, this study presents an exemplar that as a flexible and extensible tool GDPs can be used with different theories and models in the CCI field.

OriginalsprogEngelsk
TitelExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Antal sider6
ForlagAssociation for Computing Machinery
Udgivelsesår2 maj 2019
ArtikelnummerLBW0168
DOI
StatusUdgivet - 2 maj 2019
Begivenhed2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, Storbritannien
Varighed: 4 maj 20199 maj 2019

Konference

Konference2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019
LandStorbritannien
ByGlasgow
Periode04/05/201909/05/2019
SponsorACM SIGCHI

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