Abstract
Co-located games that bring players together have strong potential for supporting children's collaborative competencies. However, there is a challenge how to make results from research work related to this within Child-Computer Interaction (CCI) field easily transferable to future CCI research. Pursuing this challenge, we combined levels of Collaborative Activity (CA) with the design tool gameplay design patterns (GDPs). This combination was used to support comparative play tests of a co-located game with children who have learning difficulties. We report our observations on using our approach, arguing that the possibility of making patterns based on CA concepts such as Reflective Communication points towards collaborative GDPs. Furthermore, this study presents an exemplar that as a flexible and extensible tool GDPs can be used with different theories and models in the CCI field.
Originalsprog | Engelsk |
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Titel | Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
Antal sider | 6 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2 maj 2019 |
Artikelnummer | LBW0168 |
DOI | |
Status | Udgivet - 2 maj 2019 |
Begivenhed | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, Storbritannien Varighed: 4 maj 2019 → 9 maj 2019 |
Konference
Konference | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 |
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Land/Område | Storbritannien |
By | Glasgow |
Periode | 04/05/2019 → 09/05/2019 |
Sponsor | ACM SIGCHI |