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Understanding Teenagers' motivation in Participatory Design

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Engaging children in the design of digital technology is one of the core strands in Child-Computer Interaction literature. Nevertheless, only few studies explore how teenagers as a distinct user group are engaged in Participatory Design activities. Based on a case study comprising ten Participatory Design workshops with teenagers (13-15 years old) we identified a range of means that designers employed in order to engage the teenagers actively in PD: Rewards, storytelling, identification, collaboration, endorsement, technology and performance. While these means were realised through the use of well-established PD tools and techniques, a deeper understanding of teenagers’ motivation and motives is essential to understand how tools and techniques can made to support teenagers motivation. We outline a Cultural Historical Activity Theoretical approach to teenagers’ motives and motivation as a frame for understanding how various means may be employed to engage teenagers in PD activities.
OriginalsprogEngelsk
TidsskriftInternational Journal of Child - Computer Interaction
Vol/bind1
NummerIssue 3-4
Sider (fra-til)82 -87
Antal sider6
ISSN2212-8689
DOI
StatusUdgivet - 2014

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