Abstract

This paper contributes an analytical framework to improve insight into the composition of well-established creativity methods used in design. Based on an extensive literature review, our framework synthesizes key concepts from design and particularly creativity research, and is further supported by significant experience with creativity methods in design. We propose that nine concepts are relevant for analyzing creativity methods in design: process structure, materials, tools, combination, metaphor, analogy, framing, divergence, and convergence. To test their relevance as components of an analytical framework, we use these key concepts to analyze three recognized creativity methods that we have often used ourselves: Inspiration Card Workshops, Fictional Inquiry, and Extreme Characters. Our analytical framework expands current categorizations of methods and offers new insight into how creativity methods are composed, how and why they work, and how they potentially may be tweaked or refined for enhanced deployment in design.
OriginalsprogEngelsk
TitelDIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems : Proceedings of the 2017 Conference on Designing Interactive Systems
RedaktørerOli Mival
Antal sider13
ForlagAssociation for Computing Machinery
Publikationsdato10 jun. 2017
Sider839-851
ISBN (Trykt)978-1-4503-4922-2
ISBN (Elektronisk)9781450349222
DOI
StatusUdgivet - 10 jun. 2017
BegivenhedDesigning Interactive Systems 2017 - Edinburgh, Storbritannien
Varighed: 10 jun. 201714 jun. 2017
http://dis2017.org/

Konference

KonferenceDesigning Interactive Systems 2017
Land/OmrådeStorbritannien
ByEdinburgh
Periode10/06/201714/06/2017
Internetadresse

Emneord

  • Creativity
  • analytical framework
  • creativity methods
  • design methods
  • ideation

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