Towards Retargetable Animations for Industrial Augmented Reality

Reza Mirzaiee, Teodor Vernica, Kurt Scheuringer, William Z. Bernstein*

*Corresponding author af dette arbejde

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

The adoption of Augmented Reality (AR) within manufacturing has surged. However, updating animations due to upstream changes or design variations is expensive. Currently, platform-agnostic stan-dards for computer-aided design files do not adequately specify kine-matic animations. Consequently, animations require manual, indi-vidual updates. We showcase a method for implementing geometry-independent AR assembly animations using skeletal armatures, a technique widely used in the entertainment industry. This technique allows upstream engineering changes to propagate through to the AR assembly visualization, leading to a more automated pipeline for handling animations in Industrial AR systems.

OriginalsprogEngelsk
TitelProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Antal sider2
ForlagInstitute of Electrical and Electronics Engineers Inc.
Publikationsdatoapr. 2022
Sider872-873
ISBN (Elektronisk)9781665484022
DOI
StatusUdgivet - apr. 2022
Begivenhed2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Varighed: 12 mar. 202216 mar. 2022

Konference

Konference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Land/OmrådeNew Zealand
ByVirtual, Online
Periode12/03/202216/03/2022
NavnProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

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