Towards a Research Agenda for Gameful Creativity

Sarah-Kristin Thiel, Christian Remy, Licinio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe, Sayan Sarcar

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Abstract

We propose a one-day workshop that focuses on the intersection of gamefulness and creativity. The objective of this workshop is to bring together both researchers and practitioners interested in this field to discuss a research agenda that will explore the relationship between game-related aspects (e.g. game play, game genres) and creative thinking. Embracing the interdisciplinarity of creativity, we invite researchers from a variety of fields including but not limited to games, gamification, playfulness and creativity research. In a highly interactive format, we aim to consolidate previous work, identify relevant areas for future research, and discuss methods to assess the effectiveness of gamefulness on individuals’ creative potential. As outcomes of the workshop we hope to set a research agenda and establish a vibrant community around the domain of gamefulness and creativity.

OriginalsprogEngelsk
TitelDIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference
Antal sider4
UdgivelsesstedNew York
ForlagAssociation for Computing Machinery
Publikationsdato2019
Sider393-396
ISBN (Trykt)978-1-4503-6270-2/19/06
ISBN (Elektronisk)9781450362702
DOI
StatusUdgivet - 2019
BegivenhedDesigning Interactive Systems: ACM International Conference Series - San Diego, USA
Varighed: 23 maj 201928 maj 2019
https://dis2019.com/

Konference

KonferenceDesigning Interactive Systems
Land/OmrådeUSA
BySan Diego
Periode23/05/201928/05/2019
Internetadresse

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