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The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

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  • Jonathan Hook, Newcastle University, Storbritannien
  • Thomas Hjermitslev, Danmark
  • Ole Sejer Iversen
  • Patrick Olivier, Newcastle University, Storbritannien
The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
OriginalsprogEngelsk
Udgivelsesår4 sep. 2013
DOI
StatusUdgivet - 4 sep. 2013
Begivenhed IFIP TC13 Conference on Human-Computer Interaction - Cape Town International Conference Centre, Cape Town, Sydafrika
Varighed: 2 sep. 20136 sep. 2013
Konferencens nummer: 14

Konference

Konference IFIP TC13 Conference on Human-Computer Interaction
Nummer14
LokationCape Town International Conference Centre
LandSydafrika
ByCape Town
Periode02/09/201306/09/2013

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