Abstract
The king of refinements of Nash equilibrium is trembling hand perfection. We show that it is NP-hard and Sqrt-Sum-hard to decide if a given pure strategy Nash equilibrium of a given three-player game in strategic form with integer payoffs is trembling hand perfect. Analogous results are shown for a number of other solution concepts, including proper equilibrium, (the strategy part of) sequential equilibrium, quasi-perfect equilibrium and CURB.
The proofs all use a reduction from the problem of comparing the minmax value of a three-player game in strategic form to a given rational number. This problem was previously shown to be NP-hard by Borgs et al., while a Sqrt-Sum hardness result is given in this paper. The latter proof yields bounds on the algebraic degree of the minmax value of a three-player game that may be of independent interest.
The proofs all use a reduction from the problem of comparing the minmax value of a three-player game in strategic form to a given rational number. This problem was previously shown to be NP-hard by Borgs et al., while a Sqrt-Sum hardness result is given in this paper. The latter proof yields bounds on the algebraic degree of the minmax value of a three-player game that may be of independent interest.
Originalsprog | Engelsk |
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Bogserie | Lecture Notes in Computer Science |
Vol/bind | 6386 |
Sider (fra-til) | 198-209 |
Antal sider | 12 |
ISSN | 0302-9743 |
DOI | |
Status | Udgivet - 2010 |
Begivenhed | Algorithmic Game Theory, Third International Symposium - Athen, Grækenland Varighed: 18 okt. 2010 → 20 okt. 2010 Konferencens nummer: 3 |
Konference
Konference | Algorithmic Game Theory, Third International Symposium |
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Nummer | 3 |
Land/Område | Grækenland |
By | Athen |
Periode | 18/10/2010 → 20/10/2010 |