Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. / Eriksson, Eva; Baykal, Gokce Elif; Torgersson, Olof et al.
Designing Interactive Systems Conference 2021. red. / Wendy Ju; Lora Oehlberg; Sean Follmer; Sarah Fox; Stacey Kuznetsov. New York : Association for Computing Machinery, 2021. s. 718-733.Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
}
TY - GEN
T1 - The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition
AU - Eriksson, Eva
AU - Baykal, Gokce Elif
AU - Torgersson, Olof
AU - Bjork, Staffan
PY - 2021
Y1 - 2021
N2 - In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.
AB - In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.
KW - CCTD
KW - Games
KW - HCI
UR - http://www.scopus.com/inward/record.url?scp=85110061673&partnerID=8YFLogxK
U2 - 10.1145/3461778.3462023
DO - 10.1145/3461778.3462023
M3 - Article in proceedings
SP - 718
EP - 733
BT - Designing Interactive Systems Conference 2021
A2 - Ju, Wendy
A2 - Oehlberg, Lora
A2 - Follmer, Sean
A2 - Fox, Sarah
A2 - Kuznetsov, Stacey
PB - Association for Computing Machinery
CY - New York
Y2 - 28 June 2021 through 2 July 2021
ER -