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The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition

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Standard

The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. / Eriksson, Eva; Baykal, Gokce Elif; Torgersson, Olof et al.

Designing Interactive Systems Conference 2021. red. / Wendy Ju; Lora Oehlberg; Sean Follmer; Sarah Fox; Stacey Kuznetsov. New York : Association for Computing Machinery, 2021. s. 718-733.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Eriksson, E, Baykal, GE, Torgersson, O & Bjork, S 2021, The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. i W Ju, L Oehlberg, S Follmer, S Fox & S Kuznetsov (red), Designing Interactive Systems Conference 2021. Association for Computing Machinery, New York, s. 718-733, DIS'21, 28/06/2021. https://doi.org/10.1145/3461778.3462023

APA

Eriksson, E., Baykal, G. E., Torgersson, O., & Bjork, S. (2021). The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. I W. Ju, L. Oehlberg, S. Follmer, S. Fox, & S. Kuznetsov (red.), Designing Interactive Systems Conference 2021 (s. 718-733). Association for Computing Machinery. https://doi.org/10.1145/3461778.3462023

CBE

Eriksson E, Baykal GE, Torgersson O, Bjork S. 2021. The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. Ju W, Oehlberg L, Follmer S, Fox S, Kuznetsov S, red. I Designing Interactive Systems Conference 2021. New York: Association for Computing Machinery. s. 718-733. https://doi.org/10.1145/3461778.3462023

MLA

Eriksson, Eva et al. "The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition"., Ju, Wendy, Oehlberg, Lora Follmer, Sean Fox, Sarah Kuznetsov, Stacey (red.). Designing Interactive Systems Conference 2021. New York: Association for Computing Machinery. 2021, 718-733. https://doi.org/10.1145/3461778.3462023

Vancouver

Eriksson E, Baykal GE, Torgersson O, Bjork S. The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. I Ju W, Oehlberg L, Follmer S, Fox S, Kuznetsov S, red., Designing Interactive Systems Conference 2021. New York: Association for Computing Machinery. 2021. s. 718-733 doi: 10.1145/3461778.3462023

Author

Eriksson, Eva ; Baykal, Gokce Elif ; Torgersson, Olof et al. / The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. Designing Interactive Systems Conference 2021. red. / Wendy Ju ; Lora Oehlberg ; Sean Follmer ; Sarah Fox ; Stacey Kuznetsov. New York : Association for Computing Machinery, 2021. s. 718-733

Bibtex

@inproceedings{4f2fcc5895214081a88ef060d7b1b1a1,
title = "The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition",
abstract = "In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.",
keywords = "CCTD, Games, HCI",
author = "Eva Eriksson and Baykal, {Gokce Elif} and Olof Torgersson and Staffan Bjork",
year = "2021",
doi = "10.1145/3461778.3462023",
language = "English",
pages = "718--733",
editor = "Wendy Ju and Lora Oehlberg and Sean Follmer and Sarah Fox and Stacey Kuznetsov",
booktitle = "Designing Interactive Systems Conference 2021",
publisher = "Association for Computing Machinery",
address = "United States",
note = "null ; Conference date: 28-06-2021 Through 02-07-2021",
url = "https://dis.acm.org/2021/",

}

RIS

TY - GEN

T1 - The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition

AU - Eriksson, Eva

AU - Baykal, Gokce Elif

AU - Torgersson, Olof

AU - Bjork, Staffan

PY - 2021

Y1 - 2021

N2 - In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.

AB - In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.

KW - CCTD

KW - Games

KW - HCI

UR - http://www.scopus.com/inward/record.url?scp=85110061673&partnerID=8YFLogxK

U2 - 10.1145/3461778.3462023

DO - 10.1145/3461778.3462023

M3 - Article in proceedings

SP - 718

EP - 733

BT - Designing Interactive Systems Conference 2021

A2 - Ju, Wendy

A2 - Oehlberg, Lora

A2 - Follmer, Sean

A2 - Fox, Sarah

A2 - Kuznetsov, Stacey

PB - Association for Computing Machinery

CY - New York

Y2 - 28 June 2021 through 2 July 2021

ER -