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The CoCe Design Space - Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  • Eva Eriksson
  • Gokce Elif Baykal, Ozyegin University
  • ,
  • Olof Torgersson, University of Gothenburg, Sverige
  • Staffan Bjork, University of Gothenburg, Sverige

In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.

OriginalsprogEngelsk
TitelDesigning Interactive Systems Conference 2021
RedaktørerWendy Ju, Lora Oehlberg, Sean Follmer, Sarah Fox, Stacey Kuznetsov
Antal sider16
UdgivelsesstedNew York
ForlagAssociation for Computing Machinery
Udgivelsesår2021
Sider718-733
ISBN (Elektronisk)9781450384766
DOI
StatusUdgivet - 2021
BegivenhedDIS'21: Designing interactive systems - online
Varighed: 28 jun. 20212 jul. 2021
https://dis.acm.org/2021/

Konference

KonferenceDIS'21
Lokationonline
Periode28/06/202102/07/2021
Internetadresse

    Forskningsområder

  • CCTD, Games, HCI

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