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StringForce: A Forced Collaborative Interaction Game for Special Education

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Standard

StringForce : A Forced Collaborative Interaction Game for Special Education. / Barendregt, Wolmet; Börjesson, Peter; Eriksson, Eva; Torgersson, Olof.

IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. red. / Paolo Blikstein; Dor Abrahamson. Association for Computing Machinery, 2017. s. 713-716.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Barendregt, W, Börjesson, P, Eriksson, E & Torgersson, O 2017, StringForce: A Forced Collaborative Interaction Game for Special Education. i P Blikstein & D Abrahamson (red), IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery, s. 713-716, Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17), Palo Alto, USA, 27/06/2017. https://doi.org/10.1145/3078072.3091987

APA

Barendregt, W., Börjesson, P., Eriksson, E., & Torgersson, O. (2017). StringForce: A Forced Collaborative Interaction Game for Special Education. I P. Blikstein, & D. Abrahamson (red.), IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children (s. 713-716). Association for Computing Machinery. https://doi.org/10.1145/3078072.3091987

CBE

Barendregt W, Börjesson P, Eriksson E, Torgersson O. 2017. StringForce: A Forced Collaborative Interaction Game for Special Education. Blikstein P, Abrahamson D, red. I IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. s. 713-716. https://doi.org/10.1145/3078072.3091987

MLA

Barendregt, Wolmet o.a.. "StringForce: A Forced Collaborative Interaction Game for Special Education". og Blikstein, Paolo Abrahamson, Dor (red.). IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. 2017, 713-716. https://doi.org/10.1145/3078072.3091987

Vancouver

Barendregt W, Börjesson P, Eriksson E, Torgersson O. StringForce: A Forced Collaborative Interaction Game for Special Education. I Blikstein P, Abrahamson D, red., IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. Association for Computing Machinery. 2017. s. 713-716 https://doi.org/10.1145/3078072.3091987

Author

Barendregt, Wolmet ; Börjesson, Peter ; Eriksson, Eva ; Torgersson, Olof. / StringForce : A Forced Collaborative Interaction Game for Special Education. IDC '17 : Proceedings of the 2017 Conference on Interaction Design and Children. red. / Paolo Blikstein ; Dor Abrahamson. Association for Computing Machinery, 2017. s. 713-716

Bibtex

@inproceedings{add94a5c033644b7ab34857f6574a1fa,
title = "StringForce: A Forced Collaborative Interaction Game for Special Education",
abstract = "In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a {"}mobile bubble{"}. In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.",
author = "Wolmet Barendregt and Peter B{\"o}rjesson and Eva Eriksson and Olof Torgersson",
year = "2017",
month = "6",
day = "27",
doi = "10.1145/3078072.3091987",
language = "English",
pages = "713--716",
editor = "Paolo Blikstein and Dor Abrahamson",
booktitle = "IDC '17",
publisher = "Association for Computing Machinery",

}

RIS

TY - GEN

T1 - StringForce

T2 - A Forced Collaborative Interaction Game for Special Education

AU - Barendregt, Wolmet

AU - Börjesson, Peter

AU - Eriksson, Eva

AU - Torgersson, Olof

PY - 2017/6/27

Y1 - 2017/6/27

N2 - In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.

AB - In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.

U2 - 10.1145/3078072.3091987

DO - 10.1145/3078072.3091987

M3 - Article in proceedings

SP - 713

EP - 716

BT - IDC '17

A2 - Blikstein, Paolo

A2 - Abrahamson, Dor

PB - Association for Computing Machinery

ER -