Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskning

Abstract

Head-mounted displays let users explore virtual environments through a viewport that is coupled with head movement. In this work, we investigate gaze as an alternative modality for viewport control, enabling exploration of virtual worlds with less head movement. We designed three techniques that leverage gaze based on different eye movements: Dwell Snap for viewport rotation in discrete steps, Gaze Gain for amplified viewport rotation based on gaze angle, and Gaze Pursuit for central viewport alignment of gaze targets. All three techniques enable 360-degree viewport control through naturally coordinated eye and head movement. We evaluated the techniques in comparison with controller snap and head amplification baselines, for both coarse and precise viewport control, and found them to be as fast and accurate. We observed a high variance in performance which may be attributable to the different degrees to which humans tend to support gaze shifts with head movement.

OriginalsprogEngelsk
TitelCHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems
RedaktørerFlorian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe T. Dugas, Irina Shklovski
ForlagAssociation for Computing Machinery
Publikationsdatomaj 2024
ISBN (Elektronisk)979-8-4007-0330-0
DOI
StatusUdgivet - maj 2024
Begivenhed2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 - Hybrid, Honolulu, USA
Varighed: 11 maj 202416 maj 2024

Konference

Konference2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
Land/OmrådeUSA
ByHybrid, Honolulu
Periode11/05/202416/05/2024
SponsorACM SIGCHI

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