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Shadow Display Design Concepts for AI Enhanced Environments

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Shadow Display Design Concepts for AI Enhanced Environments. / Raudanjoki, Özge; Häkkilä, Jonna; Pakanen, Minna et al.
ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. red. / Anthony L. Brooks. Springer Science and Business Media Deutschland GmbH, 2023. s. 374-388 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 479 LNICST).

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Raudanjoki, Ö, Häkkilä, J, Pakanen, M & Colley, A 2023, Shadow Display Design Concepts for AI Enhanced Environments. i AL Brooks (red.), ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. Springer Science and Business Media Deutschland GmbH, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, bind 479 LNICST, s. 374-388, 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022, Faro, Portugal, 21/11/2022. https://doi.org/10.1007/978-3-031-28993-4_26

APA

Raudanjoki, Ö., Häkkilä, J., Pakanen, M., & Colley, A. (2023). Shadow Display Design Concepts for AI Enhanced Environments. I A. L. Brooks (red.), ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings (s. 374-388). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-28993-4_26

CBE

Raudanjoki Ö, Häkkilä J, Pakanen M, Colley A. 2023. Shadow Display Design Concepts for AI Enhanced Environments. Brooks AL, red. I ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. Springer Science and Business Media Deutschland GmbH. s. 374-388. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 479 LNICST). https://doi.org/10.1007/978-3-031-28993-4_26

MLA

Raudanjoki, Özge et al. "Shadow Display Design Concepts for AI Enhanced Environments". Brooks, Anthony L. (redaktører). ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. Springer Science and Business Media Deutschland GmbH. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 479 LNICST). 2023, 374-388. https://doi.org/10.1007/978-3-031-28993-4_26

Vancouver

Raudanjoki Ö, Häkkilä J, Pakanen M, Colley A. Shadow Display Design Concepts for AI Enhanced Environments. I Brooks AL, red., ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. Springer Science and Business Media Deutschland GmbH. 2023. s. 374-388. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 479 LNICST). doi: 10.1007/978-3-031-28993-4_26

Author

Raudanjoki, Özge ; Häkkilä, Jonna ; Pakanen, Minna et al. / Shadow Display Design Concepts for AI Enhanced Environments. ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings. red. / Anthony L. Brooks. Springer Science and Business Media Deutschland GmbH, 2023. s. 374-388 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 479 LNICST).

Bibtex

@inproceedings{eccc05a8f56041a8a402388b913b033c,
title = "Shadow Display Design Concepts for AI Enhanced Environments",
abstract = "In this paper, we focus on the idea of using artificial shadows as information displays. Through scenarios, co-design methods, and low-fi prototyping, we assess and create different scenarios to chart people{\textquoteright}s preferences in designing shadow displays. We report on two user studies, which reveal aesthetics, experiental aspects, unobtrusiveness, and ambiguity as key strengths of shadow displays. Our work contributes to the research knowledge in applying co-design methods to create user interfaces for artificial intelligence (AI) enhanced environments.",
keywords = "co-design methods, design, explainable AI, pervasive displays, shadows, User Experience, user studies",
author = "{\"O}zge Raudanjoki and Jonna H{\"a}kkil{\"a} and Minna Pakanen and Ashley Colley",
note = "Publisher Copyright: {\textcopyright} 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.; 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 ; Conference date: 21-11-2022 Through 22-11-2022",
year = "2023",
doi = "10.1007/978-3-031-28993-4_26",
language = "English",
isbn = "9783031289927",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "374--388",
editor = "Brooks, {Anthony L.}",
booktitle = "ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings",

}

RIS

TY - GEN

T1 - Shadow Display Design Concepts for AI Enhanced Environments

AU - Raudanjoki, Özge

AU - Häkkilä, Jonna

AU - Pakanen, Minna

AU - Colley, Ashley

N1 - Publisher Copyright: © 2023, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

PY - 2023

Y1 - 2023

N2 - In this paper, we focus on the idea of using artificial shadows as information displays. Through scenarios, co-design methods, and low-fi prototyping, we assess and create different scenarios to chart people’s preferences in designing shadow displays. We report on two user studies, which reveal aesthetics, experiental aspects, unobtrusiveness, and ambiguity as key strengths of shadow displays. Our work contributes to the research knowledge in applying co-design methods to create user interfaces for artificial intelligence (AI) enhanced environments.

AB - In this paper, we focus on the idea of using artificial shadows as information displays. Through scenarios, co-design methods, and low-fi prototyping, we assess and create different scenarios to chart people’s preferences in designing shadow displays. We report on two user studies, which reveal aesthetics, experiental aspects, unobtrusiveness, and ambiguity as key strengths of shadow displays. Our work contributes to the research knowledge in applying co-design methods to create user interfaces for artificial intelligence (AI) enhanced environments.

KW - co-design methods

KW - design

KW - explainable AI

KW - pervasive displays

KW - shadows

KW - User Experience

KW - user studies

UR - http://www.scopus.com/inward/record.url?scp=85152555743&partnerID=8YFLogxK

U2 - 10.1007/978-3-031-28993-4_26

DO - 10.1007/978-3-031-28993-4_26

M3 - Article in proceedings

AN - SCOPUS:85152555743

SN - 9783031289927

T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

SP - 374

EP - 388

BT - ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Proceedings

A2 - Brooks, Anthony L.

PB - Springer Science and Business Media Deutschland GmbH

T2 - 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022

Y2 - 21 November 2022 through 22 November 2022

ER -