SGSEAM: Assessing serious game frameworks from a stakeholder experience perspective

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  • Yongwen Xu
  • ,
  • Philip M. Johnson
  • ,
  • Carleton A. Moore
  • ,
  • Robert S. Brewer, Danmark
  • Jordan Takayama
Assessment of serious game frameworks is emerging as an
important area of research. This paper describes an assess-
ment mechanism called the Serious Game Stakeholder Ex-
perience Assessment Method (SGSEAM). SGSEAM is de-
signed to provide detailed insights into the strengths and
shortcomings of serious game frameworks through a stake-
holderperspectivebased approach. In this paper, we report
on
the use of SGSEAM to assess Makahiki, an open source se-
rious game framework for sustainability. Our results provi
de
useful insights into both Makahiki as a serious game frame-
work and SGSEAM as an assessment method
OriginalsprogEngelsk
TitelGamification 2013 : Proceedings of the First International Conference on Gameful Design, Research, and Applications
Antal sider4
ForlagEnterprice Gamification Consultancy
Udgivelsesår1 okt. 2013
StatusUdgivet - 1 okt. 2013
BegivenhedInternational Conference on Gameful Design, Research, and Applications - Stratford, Canada
Varighed: 2 okt. 20134 okt. 2013
Konferencens nummer: 1

Konference

KonferenceInternational Conference on Gameful Design, Research, and Applications
Nummer1
LandCanada
ByStratford
Periode02/10/201304/10/2013

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