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Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction

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Pronto : Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. / Leiva, Germán; Nguyen, Cuong; Kazi, Rubaiat Habib; Asente, Paul.

CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020. 3376160.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Leiva, G, Nguyen, C, Kazi, RH & Asente, P 2020, Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. i CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems., 3376160, Association for Computing Machinery, New York, 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, USA, 25/04/2020. https://doi.org/10.1145/3313831.3376160

APA

Leiva, G., Nguyen, C., Kazi, R. H., & Asente, P. (2020). Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. I CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems [3376160] Association for Computing Machinery. https://doi.org/10.1145/3313831.3376160

CBE

Leiva G, Nguyen C, Kazi RH, Asente P. 2020. Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. I CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. Article 3376160. https://doi.org/10.1145/3313831.3376160

MLA

Leiva, Germán o.a.. "Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction". CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. 2020. https://doi.org/10.1145/3313831.3376160

Vancouver

Leiva G, Nguyen C, Kazi RH, Asente P. Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. I CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. 2020. 3376160 https://doi.org/10.1145/3313831.3376160

Author

Leiva, Germán ; Nguyen, Cuong ; Kazi, Rubaiat Habib ; Asente, Paul. / Pronto : Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020.

Bibtex

@inproceedings{6d88251ca6ba42858387bdc6ffd09b3a,
title = "Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction",
abstract = "Designers have limited tools to prototype AR experiences rapidly. Can lightweight, immediate tools let designers prototype dynamic AR interactions while capturing the nuances of a 3D experience? We interviewed three AR experts and identified several recurring issues in AR design: creating and positioning 3D assets, handling the changing user position, and orchestrating multiple animations. We introduce PROJECT PRONTO, a tablet-based video prototyping system that combines 2D video with 3D manipulation. PRONTO supports four intertwined activities: capturing 3D spatial information alongside a video scenario, positioning and sketching 2D drawings in a 3D world, and enacting animations with physical interactions. An observational study with professional designers shows that participants can use PRONTO to prototype diverse AR experiences. All participants performed two tasks: replicating a sample non-trivial AR experience and prototyping their open-ended designs. All participants completed the replication task and found PRONTO easy to use. Most participants found that PRONTO encourages more exploration of designs than their current practices.",
keywords = "ar, design by enaction, sketching, video prototyping",
author = "Germ{\'a}n Leiva and Cuong Nguyen and Kazi, {Rubaiat Habib} and Paul Asente",
year = "2020",
doi = "10.1145/3313831.3376160",
language = "English",
booktitle = "CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
address = "United States",
note = "2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020 ; Conference date: 25-04-2020 Through 30-04-2020",

}

RIS

TY - GEN

T1 - Pronto

T2 - 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020

AU - Leiva, Germán

AU - Nguyen, Cuong

AU - Kazi, Rubaiat Habib

AU - Asente, Paul

PY - 2020

Y1 - 2020

N2 - Designers have limited tools to prototype AR experiences rapidly. Can lightweight, immediate tools let designers prototype dynamic AR interactions while capturing the nuances of a 3D experience? We interviewed three AR experts and identified several recurring issues in AR design: creating and positioning 3D assets, handling the changing user position, and orchestrating multiple animations. We introduce PROJECT PRONTO, a tablet-based video prototyping system that combines 2D video with 3D manipulation. PRONTO supports four intertwined activities: capturing 3D spatial information alongside a video scenario, positioning and sketching 2D drawings in a 3D world, and enacting animations with physical interactions. An observational study with professional designers shows that participants can use PRONTO to prototype diverse AR experiences. All participants performed two tasks: replicating a sample non-trivial AR experience and prototyping their open-ended designs. All participants completed the replication task and found PRONTO easy to use. Most participants found that PRONTO encourages more exploration of designs than their current practices.

AB - Designers have limited tools to prototype AR experiences rapidly. Can lightweight, immediate tools let designers prototype dynamic AR interactions while capturing the nuances of a 3D experience? We interviewed three AR experts and identified several recurring issues in AR design: creating and positioning 3D assets, handling the changing user position, and orchestrating multiple animations. We introduce PROJECT PRONTO, a tablet-based video prototyping system that combines 2D video with 3D manipulation. PRONTO supports four intertwined activities: capturing 3D spatial information alongside a video scenario, positioning and sketching 2D drawings in a 3D world, and enacting animations with physical interactions. An observational study with professional designers shows that participants can use PRONTO to prototype diverse AR experiences. All participants performed two tasks: replicating a sample non-trivial AR experience and prototyping their open-ended designs. All participants completed the replication task and found PRONTO easy to use. Most participants found that PRONTO encourages more exploration of designs than their current practices.

KW - ar

KW - design by enaction

KW - sketching

KW - video prototyping

UR - http://www.scopus.com/inward/record.url?scp=85091298113&partnerID=8YFLogxK

U2 - 10.1145/3313831.3376160

DO - 10.1145/3313831.3376160

M3 - Article in proceedings

AN - SCOPUS:85091298113

BT - CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery

CY - New York

Y2 - 25 April 2020 through 30 April 2020

ER -