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Forlagets udgivne version
We introduce a novel one-handed input technique for mobile devices that is not based on pointing, but on motion matching-where users select a target by mimicking its unique animation. Our work is motivated by the findings of a survey (N=201) on current mobile use, from which we identify lingering opportunities for one-handed input techniques. We follow by expanding on current motion matching implementations-previously developed in the context of gaze or mid-Air input-so these take advantage of the affordances of touch-input devices. We validate the technique by characterizing user performance via a standard selection task (N=24) where we report success rates (>95%), selection times (∼1.6 s), input footprint, grip stability, usability, and subjective workload-in both phone and tablet conditions. Finally, we present a design space that illustrates six ways in which motion matching can be embedded into mobile interfaces via a camera prototype application.
Originalsprog | Engelsk |
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Artikelnummer | 51 |
Tidsskrift | Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies |
Vol/bind | 6 |
Nummer | 2 |
Sider (fra-til) | 1-24 |
ISSN | 2474-9567 |
DOI | |
Status | Udgivet - jul. 2022 |
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