On Range of Skill

Thomas Dueholm Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

    Abstract

    At AAAI'07, Zinkevich, Bowling and Burch introduced the Range of Skill measure of a two-player game and used it as a parameter in the analysis of the running time of an algorithm for finding approximate solutions to such games. They suggested that the Range of Skill of a typical natural game is a small number, but only gave heuristic arguments for this. In this paper, we provide the first methods for rigorously estimating the Range of Skill of a given game. We provide some general, asymptotic bounds that imply that the Range of Skill of a perfectly balanced game tree is almost exponential in its size (and doubly exponential in its depth). We also provide techniques that yield concrete bounds for unbalanced game trees and apply these to estimate the Range of Skill of Tic-Tac-Toe and Heads-Up Limit Texas Hold'em Poker. In particular, we show that the Range of Skill of Tic-Tac-Toe is more than 100,000.
    OriginalsprogEngelsk
    TitelProceedings of the Twenty-Third AAAI Conference on Artificial Intelligence : Constraints, Satisfiability, and Search
    Antal sider6
    ForlagAAAI Press
    Publikationsdato2008
    Sider277-282
    ISBN (Trykt)978-1-57735-368-3
    StatusUdgivet - 2008
    BegivenhedAAAI Conference on Artificial Intelligence - Chicago, Illinois, USA
    Varighed: 13 jul. 200817 jul. 2008
    Konferencens nummer: 23

    Konference

    KonferenceAAAI Conference on Artificial Intelligence
    Nummer23
    Land/OmrådeUSA
    ByChicago, Illinois
    Periode13/07/200817/07/2008

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