TY - JOUR
T1 - Measuring Cognitive Abilities in the Wild
T2 - Validating a Population-Scale Game-Based Cognitive Assessment
AU - Pedersen, Mads Kock
AU - Díaz, Carlos Mauricio Castaño
AU - Wang, Qian Janice
AU - Alba-Marrugo, Mario Alejandro
AU - Amidi, Ali
AU - Basaiawmoit, Rajiv Vaid
AU - Bergenholtz, Carsten
AU - Christiansen, Morten H.
AU - Gajdacz, Miroslav
AU - Hertwig, Ralph
AU - Ishkhanyan, Byurakn
AU - Klyver, Kim
AU - Ladegaard, Nicolai
AU - Mathiasen, Kim
AU - Parsons, Christine
AU - Rafner, Janet
AU - Villadsen, Anders Ryom
AU - Wallentin, Mikkel
AU - Zana, Blanka
AU - Sherson, Jacob Friis
PY - 2023/6
Y1 - 2023/6
N2 - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10,725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users’ in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step toward population-scale benchmarking and individualized mental health diagnostics.
AB - Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway toward greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10,725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users’ in-game behavior. Follow-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step toward population-scale benchmarking and individualized mental health diagnostics.
KW - Cognitive abilities
KW - Gamification
KW - Stealth assessment
KW - Crowdsourcing
KW - Big data
U2 - 10.1111/cogs.13308
DO - 10.1111/cogs.13308
M3 - Journal article
C2 - 37354036
SN - 0364-0213
VL - 47
JO - Cognitive Science
JF - Cognitive Science
IS - 6
M1 - e13308
ER -