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Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework

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Standard

Knowledge-creation Processes in Crafts-based HCI Research : Introducing a Sympoietic Framework. / Frankjaer, Raune; Dalsgaard, Peter.

NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machinery, 2020. 49.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Frankjaer, R & Dalsgaard, P 2020, Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework. i NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society., 49, Association for Computing Machinery, 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020, Virtual, Online, Estland, 25/10/2020. https://doi.org/10.1145/3419249.3420114

APA

Frankjaer, R., & Dalsgaard, P. (2020). Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework. I NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society [49] Association for Computing Machinery. https://doi.org/10.1145/3419249.3420114

CBE

Frankjaer R, Dalsgaard P. 2020. Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework. I NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machinery. Article 49. https://doi.org/10.1145/3419249.3420114

MLA

Frankjaer, Raune og Peter Dalsgaard "Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework". NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machinery. 2020. https://doi.org/10.1145/3419249.3420114

Vancouver

Frankjaer R, Dalsgaard P. Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework. I NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machinery. 2020. 49 https://doi.org/10.1145/3419249.3420114

Author

Frankjaer, Raune ; Dalsgaard, Peter. / Knowledge-creation Processes in Crafts-based HCI Research : Introducing a Sympoietic Framework. NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machinery, 2020.

Bibtex

@inproceedings{3dd72e35cedd46cca42db8713d0d7d1d,
title = "Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework",
abstract = "Crafts-based approaches in Human-Computer Interaction (HCI) blend analog crafts and materials with digital technologies. In addition to introducing novel ways of creating artifacts, they also present us with alternative modes of inquiry and knowledge creation but we still lack frameworks for understanding the forms of knowledge created through them. We therefore introduce a sympoietic framework for articulating and analyzing knowledge generation in crafts-based research projects in HCI, which integrates concepts from craft theory with HCI. The framework extends from knowledge processes in the making of an artifact to encompass the wider research process. This includes processes that occur within the 'lab', e.g. research question articulation and experimentation, as well as what happens when an artifact is deployed in and enters into dialogue with the world. We exemplify the potentials of the framework with analyses of two cases, a photonic fabric and a kinetic wearable.",
keywords = "Craft theory, Crafts-based HCI, Exemplary knowledge, Intermediate level knowledge, Knowledge creation, Research processes, Research through Design, Sympoietic research processes",
author = "Raune Frankjaer and Peter Dalsgaard",
year = "2020",
month = oct,
doi = "10.1145/3419249.3420114",
language = "English",
booktitle = "NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction",
publisher = "Association for Computing Machinery",
address = "United States",
note = "11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 ; Conference date: 25-10-2020 Through 29-10-2020",

}

RIS

TY - GEN

T1 - Knowledge-creation Processes in Crafts-based HCI Research

T2 - 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020

AU - Frankjaer, Raune

AU - Dalsgaard, Peter

PY - 2020/10

Y1 - 2020/10

N2 - Crafts-based approaches in Human-Computer Interaction (HCI) blend analog crafts and materials with digital technologies. In addition to introducing novel ways of creating artifacts, they also present us with alternative modes of inquiry and knowledge creation but we still lack frameworks for understanding the forms of knowledge created through them. We therefore introduce a sympoietic framework for articulating and analyzing knowledge generation in crafts-based research projects in HCI, which integrates concepts from craft theory with HCI. The framework extends from knowledge processes in the making of an artifact to encompass the wider research process. This includes processes that occur within the 'lab', e.g. research question articulation and experimentation, as well as what happens when an artifact is deployed in and enters into dialogue with the world. We exemplify the potentials of the framework with analyses of two cases, a photonic fabric and a kinetic wearable.

AB - Crafts-based approaches in Human-Computer Interaction (HCI) blend analog crafts and materials with digital technologies. In addition to introducing novel ways of creating artifacts, they also present us with alternative modes of inquiry and knowledge creation but we still lack frameworks for understanding the forms of knowledge created through them. We therefore introduce a sympoietic framework for articulating and analyzing knowledge generation in crafts-based research projects in HCI, which integrates concepts from craft theory with HCI. The framework extends from knowledge processes in the making of an artifact to encompass the wider research process. This includes processes that occur within the 'lab', e.g. research question articulation and experimentation, as well as what happens when an artifact is deployed in and enters into dialogue with the world. We exemplify the potentials of the framework with analyses of two cases, a photonic fabric and a kinetic wearable.

KW - Craft theory

KW - Crafts-based HCI

KW - Exemplary knowledge

KW - Intermediate level knowledge

KW - Knowledge creation

KW - Research processes

KW - Research through Design

KW - Sympoietic research processes

UR - http://www.scopus.com/inward/record.url?scp=85095816276&partnerID=8YFLogxK

U2 - 10.1145/3419249.3420114

DO - 10.1145/3419249.3420114

M3 - Article in proceedings

AN - SCOPUS:85095816276

BT - NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction

PB - Association for Computing Machinery

Y2 - 25 October 2020 through 29 October 2020

ER -