Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
}
TY - GEN
T1 - Knowledge-creation Processes in Crafts-based HCI Research
T2 - 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
AU - Frankjaer, Raune
AU - Dalsgaard, Peter
PY - 2020/10
Y1 - 2020/10
N2 - Crafts-based approaches in Human-Computer Interaction (HCI) blend analog crafts and materials with digital technologies. In addition to introducing novel ways of creating artifacts, they also present us with alternative modes of inquiry and knowledge creation but we still lack frameworks for understanding the forms of knowledge created through them. We therefore introduce a sympoietic framework for articulating and analyzing knowledge generation in crafts-based research projects in HCI, which integrates concepts from craft theory with HCI. The framework extends from knowledge processes in the making of an artifact to encompass the wider research process. This includes processes that occur within the 'lab', e.g. research question articulation and experimentation, as well as what happens when an artifact is deployed in and enters into dialogue with the world. We exemplify the potentials of the framework with analyses of two cases, a photonic fabric and a kinetic wearable.
AB - Crafts-based approaches in Human-Computer Interaction (HCI) blend analog crafts and materials with digital technologies. In addition to introducing novel ways of creating artifacts, they also present us with alternative modes of inquiry and knowledge creation but we still lack frameworks for understanding the forms of knowledge created through them. We therefore introduce a sympoietic framework for articulating and analyzing knowledge generation in crafts-based research projects in HCI, which integrates concepts from craft theory with HCI. The framework extends from knowledge processes in the making of an artifact to encompass the wider research process. This includes processes that occur within the 'lab', e.g. research question articulation and experimentation, as well as what happens when an artifact is deployed in and enters into dialogue with the world. We exemplify the potentials of the framework with analyses of two cases, a photonic fabric and a kinetic wearable.
KW - Craft theory
KW - Crafts-based HCI
KW - Exemplary knowledge
KW - Intermediate level knowledge
KW - Knowledge creation
KW - Research processes
KW - Research through Design
KW - Sympoietic research processes
UR - http://www.scopus.com/inward/record.url?scp=85095816276&partnerID=8YFLogxK
U2 - 10.1145/3419249.3420114
DO - 10.1145/3419249.3420114
M3 - Article in proceedings
AN - SCOPUS:85095816276
BT - NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction
PB - Association for Computing Machinery
Y2 - 25 October 2020 through 29 October 2020
ER -