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“In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

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Standard

“In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. / Jetter, Hans-Christian; Rädle, Roman; Feuchtner, Tiare et al.
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery, 2020. 523.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Jetter, H-C, Rädle, R, Feuchtner, T, Anthes, C, Friedl, J & Klokmose, CN 2020, “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. i CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems., 523, Association for Computing Machinery, New York, CHI Conference on Human Factors in Computing Systems, Honolulu, Hawaii, USA, 25/04/2020. https://doi.org/10.1145/3313831.3376652

APA

Jetter, H-C., Rädle, R., Feuchtner, T., Anthes, C., Friedl, J., & Klokmose, C. N. (2020). “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. I CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems artikel 523 Association for Computing Machinery. https://doi.org/10.1145/3313831.3376652

CBE

Jetter H-C, Rädle R, Feuchtner T, Anthes C, Friedl J, Klokmose CN. 2020. “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. I CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. Article 523. https://doi.org/10.1145/3313831.3376652

MLA

Jetter, Hans-Christian et al. "“In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality". CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. 2020. https://doi.org/10.1145/3313831.3376652

Vancouver

Jetter H-C, Rädle R, Feuchtner T, Anthes C, Friedl J, Klokmose CN. “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. I CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery. 2020. 523 Epub 2020 jan.. doi: 10.1145/3313831.3376652

Author

Jetter, Hans-Christian ; Rädle, Roman ; Feuchtner, Tiare et al. / “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery, 2020.

Bibtex

@inproceedings{e15832aa362246fbb2e571fbb53a0127,
title = "“In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality",
abstract = "We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers{\textquoteright} experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based {"}World Editor{"}.",
keywords = "Interactive Spaces, Spatial Awareness, Interaction Design, Virtual Reality, Design tools, Sketching, Prototyping, Simulation",
author = "Hans-Christian Jetter and Roman R{\"a}dle and Tiare Feuchtner and Christoph Anthes and Judith Friedl and Klokmose, {Clemens Nylandsted}",
year = "2020",
month = apr,
doi = "10.1145/3313831.3376652",
language = "English",
isbn = "978-1-4503-6708-0",
booktitle = "CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems",
publisher = "Association for Computing Machinery",
address = "United States",
note = "CHI Conference on Human Factors in Computing Systems : CHI 2020, CHI'20 ; Conference date: 25-04-2020 Through 30-04-2020",
url = "https://chi2020.acm.org/",

}

RIS

TY - GEN

T1 - “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

AU - Jetter, Hans-Christian

AU - Rädle, Roman

AU - Feuchtner, Tiare

AU - Anthes, Christoph

AU - Friedl, Judith

AU - Klokmose, Clemens Nylandsted

PY - 2020/4

Y1 - 2020/4

N2 - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers’ experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".

AB - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers’ experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".

KW - Interactive Spaces

KW - Spatial Awareness

KW - Interaction Design

KW - Virtual Reality

KW - Design tools

KW - Sketching

KW - Prototyping

KW - Simulation

UR - https://youtu.be/oAt6ZMcMeio

UR - http://www.scopus.com/inward/record.url?scp=85086823843&partnerID=8YFLogxK

U2 - 10.1145/3313831.3376652

DO - 10.1145/3313831.3376652

M3 - Article in proceedings

SN - 978-1-4503-6708-0

BT - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery

CY - New York

T2 - CHI Conference on Human Factors in Computing Systems

Y2 - 25 April 2020 through 30 April 2020

ER -