Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
}
TY - GEN
T1 - “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
AU - Jetter, Hans-Christian
AU - Rädle, Roman
AU - Feuchtner, Tiare
AU - Anthes, Christoph
AU - Friedl, Judith
AU - Klokmose, Clemens Nylandsted
PY - 2020/4
Y1 - 2020/4
N2 - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers’ experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
AB - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers’ experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
KW - Interactive Spaces
KW - Spatial Awareness
KW - Interaction Design
KW - Virtual Reality
KW - Design tools
KW - Sketching
KW - Prototyping
KW - Simulation
UR - https://youtu.be/oAt6ZMcMeio
UR - http://www.scopus.com/inward/record.url?scp=85086823843&partnerID=8YFLogxK
U2 - 10.1145/3313831.3376652
DO - 10.1145/3313831.3376652
M3 - Article in proceedings
SN - 978-1-4503-6708-0
BT - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
CY - New York
T2 - CHI Conference on Human Factors in Computing Systems
Y2 - 25 April 2020 through 30 April 2020
ER -