TY - JOUR
T1 - Haptic Feedback, Performance and Arousal: A Comparison Study in an Immersive VR Motor Skill Training Task
AU - Radhakrishnan, Unnikrishnan
AU - Kuang, Lisheng
AU - Koumaditis, Konstantinos
AU - Chinello, Francesco
AU - Pacchierotti, Claudio
PY - 2024
Y1 - 2024
N2 - This article investigates the relationship between fine motor skill training in VR, haptic feedback, and physiological arousal. To do so, we present the design and development of a motor skill task (buzzwire), along with a custom vibrotactile feedback attachment for the Geomagic Touch haptic device. A controlled experiment following a between-subjects design was conducted with 73 participants, studying the role of three feedback conditions-visual/kinesthetic, visual/vibrotactile and visual only-on the learning and performance of the considered task and the arousal levels of the participants. Results indicate that performance improved in all three feedback conditions after the considered training session. However, participants reported no change in self-efficacy and in terms of presence and task load (NASA-TLX). All three feedback conditions also showed similar arousal levels. Further analysis revealed that positive changes in performance were linked to higher arousal levels. These results suggest the potential of haptic feedback to affect arousal levels and encourage further research into using this relationship to improve motor skill training in VR.
AB - This article investigates the relationship between fine motor skill training in VR, haptic feedback, and physiological arousal. To do so, we present the design and development of a motor skill task (buzzwire), along with a custom vibrotactile feedback attachment for the Geomagic Touch haptic device. A controlled experiment following a between-subjects design was conducted with 73 participants, studying the role of three feedback conditions-visual/kinesthetic, visual/vibrotactile and visual only-on the learning and performance of the considered task and the arousal levels of the participants. Results indicate that performance improved in all three feedback conditions after the considered training session. However, participants reported no change in self-efficacy and in terms of presence and task load (NASA-TLX). All three feedback conditions also showed similar arousal levels. Further analysis revealed that positive changes in performance were linked to higher arousal levels. These results suggest the potential of haptic feedback to affect arousal levels and encourage further research into using this relationship to improve motor skill training in VR.
KW - Haptic interfaces
KW - Haptics
KW - Heart rate variability
KW - Kinesthetic Feedback
KW - Physiological Arousal
KW - Physiology
KW - Task analysis
KW - Training
KW - Vibrotactile Feedback
KW - Virtual Reality
KW - Visualization
KW - Wires
KW - virtual reality
KW - vibrotactile feedback
KW - kinesthetic feedback
KW - physiological arousal
UR - http://www.scopus.com/inward/record.url?scp=85173366977&partnerID=8YFLogxK
U2 - 10.1109/TOH.2023.3319034
DO - 10.1109/TOH.2023.3319034
M3 - Journal article
C2 - 37747855
SN - 1939-1412
VL - 17
SP - 249
EP - 262
JO - IEEE Transactions on Haptics
JF - IEEE Transactions on Haptics
IS - 2
ER -