TY - JOUR
T1 - Guest Editorial Haptics in the Metaverse
T2 - Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities
AU - Pacchierotti, Claudio
AU - Chinello, Francesco
AU - Koumaditis, Konstantinos
AU - Luca, Massimiliano Di
AU - Ofek, Eyal
AU - Georgiou, Orestis
PY - 2024/4
Y1 - 2024/4
N2 - In The last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces [1], [2], props and encounter-type devices [3], [4], or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics [5]. While increasingly immersive and realistic experiences have developed at a fast pace, the emergence of a 'metaverse' proposes new use cases where prolonged utilisation and social interactions become more frequent and widespread [6]. The metaverse definition is continuously evolving, however, for now it can been seen as a collective virtual shared space, created by the convergence of the physical and digital worlds, where users interact, socialize, and engage with each other through digital representations of themselves. This new direction in social interactions presents the haptics community with new challenges and opportunities.
AB - In The last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces [1], [2], props and encounter-type devices [3], [4], or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics [5]. While increasingly immersive and realistic experiences have developed at a fast pace, the emergence of a 'metaverse' proposes new use cases where prolonged utilisation and social interactions become more frequent and widespread [6]. The metaverse definition is continuously evolving, however, for now it can been seen as a collective virtual shared space, created by the convergence of the physical and digital worlds, where users interact, socialize, and engage with each other through digital representations of themselves. This new direction in social interactions presents the haptics community with new challenges and opportunities.
UR - http://www.scopus.com/inward/record.url?scp=85197483277&partnerID=8YFLogxK
U2 - 10.1109/TOH.2024.3369192
DO - 10.1109/TOH.2024.3369192
M3 - Editorial
AN - SCOPUS:85197483277
SN - 1939-1412
VL - 17
SP - 122
EP - 128
JO - IEEE Transactions on Haptics
JF - IEEE Transactions on Haptics
IS - 2
ER -