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Gamers Telling Stories

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  • Anne-Mette Bech Albrechtslund
In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur, for grasping how and why members of online communities construct narratives in their communications with one another. This is exemplified through a study of how players from one particular game, World of Warcraft , make sense of their gaming experience, and how they build and uphold a community identity by telling stories online. I argue that in studying and conceptualizing these types of texts through the proposed theoretical framework, we can gain insights into the process of the formation of meaning and the building of identity and community in an online setting.
TidsskriftConvergence: The International Journal of Research into New Media Technologies
Sider (fra-til)112-124
Antal sider13
StatusUdgivet - 2010


  • narrativitet, identitet, computerspil, web, fællesskab, fortælling, narrativity, identity, computer games, community, narrative

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