Gamers Telling Stories

Anne-Mette Bech Albrechtslund

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Abstract

In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur, for grasping how and why members of online communities construct narratives in their communications with one another. This is exemplified through a study of how players from one particular game, World of Warcraft , make sense of their gaming experience, and how they build and uphold a community identity by telling stories online. I argue that in studying and conceptualizing these types of texts through the proposed theoretical framework, we can gain insights into the process of the formation of meaning and the building of identity and community in an online setting.
OriginalsprogDansk
TidsskriftConvergence: The International Journal of Research into New Media Technologies
Vol/bind16
Nummer1
Sider (fra-til)112-124
Antal sider13
ISSN1354-8565
DOI
StatusUdgivet - 2010

Emneord

  • narrativitet
  • identitet
  • computerspil
  • web
  • fællesskab
  • fortælling
  • narrativity
  • identity
  • computer games
  • community
  • narrative

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