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FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences

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FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences. / Schaper, Marie-Monique Anastasia; Iversen, Ole Sejer; Parés, Narcís; Malinverni, Laura.

I: International Journal of Human-Computer Studies, Bind 132, 2019, s. 52-69.

Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

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Schaper, Marie-Monique Anastasia ; Iversen, Ole Sejer ; Parés, Narcís ; Malinverni, Laura. / FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences. I: International Journal of Human-Computer Studies. 2019 ; Bind 132. s. 52-69.

Bibtex

@article{1534313b81ec42c385f9fcfb707c3d8d,
title = "FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences",
abstract = "In this paper, we present the FUBImethod, a method based on six stages to co-design interactive experiences based on Full-Body Interaction. The FUBImethod aims specifically to engage children in co-design processes and to benefit from their natural playfulness and expertise in movement. This approach allows designers to go beyond the surface level of content-driven ideas by raising awareness of the body and space, and by proposing techniques that help the design team to understand and incorporate the specific qualities that constitute Full-Body Interaction. We also propose strategies to strengthen the children's perspective in the design process in reaching a common agreement in the design goals and the selection of adequate design choices within the design team. We ground our theoretical discussions on the outcomes of the research project “Evaluation-Driven Design”, the goal of which was the exploration and definition of adequate research and design methods in Full-Body Interaction.",
keywords = "CCTD, Co-design, Design methods, Full-Body Interaction, Children, Embodiment",
author = "Schaper, {Marie-Monique Anastasia} and Iversen, {Ole Sejer} and Narc{\'i}s Par{\'e}s and Laura Malinverni",
year = "2019",
doi = "10.1016/j.ijhcs.2019.07.008",
language = "English",
volume = "132",
pages = "52--69",
journal = "International Journal of Human-Computer Studies",
issn = "1071-5819",
publisher = "Academic Press",

}

RIS

TY - JOUR

T1 - FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences

AU - Schaper, Marie-Monique Anastasia

AU - Iversen, Ole Sejer

AU - Parés, Narcís

AU - Malinverni, Laura

PY - 2019

Y1 - 2019

N2 - In this paper, we present the FUBImethod, a method based on six stages to co-design interactive experiences based on Full-Body Interaction. The FUBImethod aims specifically to engage children in co-design processes and to benefit from their natural playfulness and expertise in movement. This approach allows designers to go beyond the surface level of content-driven ideas by raising awareness of the body and space, and by proposing techniques that help the design team to understand and incorporate the specific qualities that constitute Full-Body Interaction. We also propose strategies to strengthen the children's perspective in the design process in reaching a common agreement in the design goals and the selection of adequate design choices within the design team. We ground our theoretical discussions on the outcomes of the research project “Evaluation-Driven Design”, the goal of which was the exploration and definition of adequate research and design methods in Full-Body Interaction.

AB - In this paper, we present the FUBImethod, a method based on six stages to co-design interactive experiences based on Full-Body Interaction. The FUBImethod aims specifically to engage children in co-design processes and to benefit from their natural playfulness and expertise in movement. This approach allows designers to go beyond the surface level of content-driven ideas by raising awareness of the body and space, and by proposing techniques that help the design team to understand and incorporate the specific qualities that constitute Full-Body Interaction. We also propose strategies to strengthen the children's perspective in the design process in reaching a common agreement in the design goals and the selection of adequate design choices within the design team. We ground our theoretical discussions on the outcomes of the research project “Evaluation-Driven Design”, the goal of which was the exploration and definition of adequate research and design methods in Full-Body Interaction.

KW - CCTD

KW - Co-design

KW - Design methods

KW - Full-Body Interaction

KW - Children

KW - Embodiment

UR - http://www.scopus.com/inward/record.url?scp=85070017361&partnerID=8YFLogxK

U2 - 10.1016/j.ijhcs.2019.07.008

DO - 10.1016/j.ijhcs.2019.07.008

M3 - Journal article

VL - 132

SP - 52

EP - 69

JO - International Journal of Human-Computer Studies

JF - International Journal of Human-Computer Studies

SN - 1071-5819

ER -