TY - JOUR
T1 - Embedding virtual environments into the physical world
T2 - memorability and co-presence in the context of pervasive location-based games
AU - Alavesa, Paula
AU - Pakanen, Minna Anneli
AU - Ojala, Timo
AU - Pouke, Matti
AU - Kukka, Hannu
AU - Samodelkin, Alexander
AU - Voroshilov, Alexander
AU - Abdellatif, Mohamed
PY - 2020/2
Y1 - 2020/2
N2 - Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unexplored in the context of pervasive gameplay. We conducted two field trials using a pervasive live action role playing game to study the effect moving between the virtual and the physical has on co-presence and memorability. Although differences in co-presence during gameplay were small, they highlight the subtleties in the social structuring of pervasive gameplay. Spatial similarity between the physical and virtual environments made the 3D virtual environments more memorable. We identify two important issues to consider in embedding virtual environments into pervasive games: structuring of social interactions and the spatial realism of the VEs.
AB - Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unexplored in the context of pervasive gameplay. We conducted two field trials using a pervasive live action role playing game to study the effect moving between the virtual and the physical has on co-presence and memorability. Although differences in co-presence during gameplay were small, they highlight the subtleties in the social structuring of pervasive gameplay. Spatial similarity between the physical and virtual environments made the 3D virtual environments more memorable. We identify two important issues to consider in embedding virtual environments into pervasive games: structuring of social interactions and the spatial realism of the VEs.
KW - Co-presence
KW - Location based mobile games
KW - Memorability
KW - Pervasive games
KW - Player experience
U2 - 10.1007/s11042-018-7077-z
DO - 10.1007/s11042-018-7077-z
M3 - Journal article
SN - 1380-7501
VL - 79
SP - 3285
EP - 3309
JO - Multimedia Tools and Applications
JF - Multimedia Tools and Applications
ER -