Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games

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Dokumenter

DOI

  • Paula Alavesa, Oulu University
  • ,
  • Minna Anneli Pakanen
  • Timo Ojala, Oulu University
  • ,
  • Matti Pouke, Oulu University, Finland
  • Hannu Kukka, Boogie Software Ltd.Oulu
  • ,
  • Alexander Samodelkin, Adminotech Ltd.Oulu
  • ,
  • Alexander Voroshilov, Elektrobit Automotive Finland Ltd.Oulu
  • ,
  • Mohamed Abdellatif, Oulu University

Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual. Smooth attention displacement and transitions between these two realities are largely unexplored in the context of pervasive gameplay. We conducted two field trials using a pervasive live action role playing game to study the effect moving between the virtual and the physical has on co-presence and memorability. Although differences in co-presence during gameplay were small, they highlight the subtleties in the social structuring of pervasive gameplay. Spatial similarity between the physical and virtual environments made the 3D virtual environments more memorable. We identify two important issues to consider in embedding virtual environments into pervasive games: structuring of social interactions and the spatial realism of the VEs.

OriginalsprogEngelsk
TidsskriftMultimedia Tools and Applications
Vol/bind79
Sider (fra-til)3285-3309
Antal sider25
ISSN1380-7501
DOI
StatusUdgivet - feb. 2020

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