Deterministic Graphical Games Revisited

Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisKonferenceartikelForskningpeer review

    Abstract

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.
    OriginalsprogEngelsk
    BogserieLecture Notes in Computer Science
    Vol/bind5028
    Sider (fra-til)1-10
    Antal sider11
    ISSN0302-9743
    DOI
    StatusUdgivet - 2008
    BegivenhedConference on Computability in Europe, CiE 2008. - Athen, Grækenland
    Varighed: 15 jun. 200820 jun. 2008
    Konferencens nummer: 4

    Konference

    KonferenceConference on Computability in Europe, CiE 2008.
    Nummer4
    Land/OmrådeGrækenland
    ByAthen
    Periode15/06/200820/06/2008

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