Deterministic Graphical Games Revisited

Klas Olof Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen

Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

Abstract

Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm for finding optimal strategies in such games. The existence of a linear time comparison-based algorithm remains an open problem.
OriginalsprogEngelsk
TidsskriftJournal of Logic and Computation
Vol/bind22
Nummer2
Sider (fra-til)165-178
Antal sider14
ISSN0955-792X
DOI
StatusUdgivet - 2012

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