Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework

Frederik Victor Kobbelgaard, Susanne Bødker, Anne Marie Kanstrup

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper concerns the creation of design games made to explore and uncover the daily lives and artefact ecologies of users living with paralysis from the neck down. The paper reviews previous notable literature on making design games and presents a novel approach for basing a design game on an activity theoretical framework named the Human Artefact Model. After discussing the creation of the games, the paper reflects on the results and experiences attained whilst using the design games to gather data in the wild. Last, this paper proposes several points of attention to reflect upon when creating design games based on formal theories.

OriginalsprogEngelsk
TitelNordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
Antal sider10
UdgivelsesstedNew York
ForlagElsevier
Publikationsdatookt. 2020
Sider1-10
Artikelnummer27
ISBN (Elektronisk)978-1-4503-7579-5
DOI
StatusUdgivet - okt. 2020
Begivenhed11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 - Virtual, Online, Estland
Varighed: 25 okt. 202029 okt. 2020

Konference

Konference11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
Land/OmrådeEstland
ByVirtual, Online
Periode25/10/202029/10/2020

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