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Abstract
In this technical demonstration paper we document the use of a Generative Adversarial Network (GAN) based casual creator game for systematic assessment of hu- man creativity. We discuss some of the challenges in designing GAN-based casual creators, specifically fo- cusing on how to identify and select appropriate parts of the latent vector space - images, in our case.
Originalsprog | Engelsk |
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Titel | Proceedings of the International Conference on Computational Creativity (ICCC ’21) |
Antal sider | 5 |
Publikationsdato | 2021 |
Sider | 1-5 |
Status | Udgivet - 2021 |
Begivenhed | Twelfth International Conference on Computational Creativity (ICCC'21) - [Virtual Conference], México City, Mexico Varighed: 14 sep. 2021 → 18 sep. 2021 Konferencens nummer: 12 https://computationalcreativity.net/iccc21/ |
Konference
Konference | Twelfth International Conference on Computational Creativity (ICCC'21) |
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Nummer | 12 |
Lokation | [Virtual Conference] |
Land/Område | Mexico |
By | México City |
Periode | 14/09/2021 → 18/09/2021 |
Internetadresse |
Fingeraftryk
Dyk ned i forskningsemnerne om 'CREA.blender: A GAN-based Casual Creator for Creativity Assessment'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
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CoCreate: Digital Tools in Collaborative Creativity
Dalsgaard, P. (Deltager) & Frich, J. (Deltager)
01/02/2017 → 31/12/2021
Projekter: Projekt › Forskning