Developing creative abilities is an important part of 21st century skills, and yet remains challenging. In this paper we describe a study investigating small-scale creative strategies that groups of Scandinavian high school students use when collaboratively building LEGO models. We recorded thirty groups of students building three models each. We studied groups building with traditional plastic bricks and also using a digital environment. The building tasks students undertake, and our subsequent analysis, are informed by the role constraints and ambiguity play in creative processes. Based on the insights we gained, we present three strategies for designing tools and environments that support students as they develop creative skills. These strategies relate to: tools and materials, mutual learning, and reflection
Originalsprog
Engelsk
Titel
ECCE 2017 : Proceedings of the ACM European Conference on Cognitive Ergonomics 2017