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Concerns about video games in children‘s culture in Denmark and Germany

Publikation: KonferencebidragPaperForskning

In Denmark - attitudes expressed in public debate range from pronounced concern about the effects that the games might have - to arguments stating that players are not at all affected by the aggressive aspects of the games.
Both positions seem to oversimplify the issue in a number of ways – leaving us with a level of generalization that teaches us close to nothing.
My approach to the field takes a different focus and asks questions in a different way, asking: 'how do virtual games with violent content become relevant to children in their specific everyday lives – and how do children experience the possibilities and challenges of these virtual universes as part of lives together, and with adults that are themselves very occupied with violence?’
The analyses are based on qualitative research material, which was primarily produced through interviews with and observations of children and teenagers.
The paper offers three main points about the relationship between children, violent videogames and practices of concern:
1.Video games entangle everyday lives and social interaction on line with all other play activities
2.The distribution and currents of violence and aggression is comprehensive and distributed – video games are just a small part of it
3.Encounters and maneuverings in gaming practices take different forms.
Udgivelsesår23 jan. 2015
Antal sider13
StatusUdgivet - 23 jan. 2015
BegivenhedConference on Video Game Concerns: in International Comparative View - Beckmanshof, Ruhr-Universität Bochum, Bochum, Tyskland
Varighed: 23 jan. 201524 jan. 2015


KonferenceConference on Video Game Concerns
LokationBeckmanshof, Ruhr-Universität Bochum


  • video games, adult concernes about gaming among children, violent video games, imaginaries, qualitative analyses

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