ChillFish: A Respiration Game for Children with ADHD

Tobias Sonne, Mads Møller Jensen

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Abstract

Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game design. Based on a pilot study with 16 adults, we found that playing ChillFish had a positive effect, helping the participants to reach a relaxed state similar to the one offered by traditional breathing exercises. Further, we analyze the opportunities and challenges of creating a tangible respiration-based controller and use it as a core game mechanic. Finally, we discuss the challenge of balancing engagement and relaxation in physically controlled games for children with ADHD in order to make a game that can be calming and still sustain their attention.
OriginalsprogEngelsk
TitelTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction : Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Antal sider8
UdgivelsesstedNew York, NY, USA
ForlagAssociation for Computing Machinery
Publikationsdato2016
Sider271-278
ISBN (Elektronisk)978-1-4503-3582-9
DOI
StatusUdgivet - 2016
BegivenhedThe Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Holland
Varighed: 14 feb. 201617 feb. 2016
http://www.tei-conf.org/16/

Konference

KonferenceThe Tenth ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016)
LokationEindhoven University of Technology
Land/OmrådeHolland
ByEindhoven
Periode14/02/201617/02/2016
Internetadresse

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