Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
Publikation: Bidrag til bog/antologi/rapport/proceeding › Konferencebidrag i proceedings › Forskning › peer review
}
TY - GEN
T1 - Are robots vegan? Unexpected behaviours in child-robot interactions and their design implications
AU - Wróbel, Alicja
AU - Źróbek, Karolina
AU - Indurkhya, Bipin
AU - Schaper, Marie Monique
AU - Gunia, Artur
AU - Zguda, Paulina Maria
N1 - Publisher Copyright: © 2023 Owner/Author.
PY - 2023/4
Y1 - 2023/4
N2 - A robot's unexpected behaviors, such as a social faux pas or system errors, affect how a child perceives or interacts with the robot. In this study, we conducted two child-robot interaction workshops on active reading in a museum of modern art, and observed the behavior and attitudes of 18 children from two age groups (6-7 yrs and 10-12 yrs). The video and audio data from this event was analyzed to observe how children in a group respond to the robot's unexpected behaviors. We extracted six different types of robot's surprising behaviors: robot's personality, movement malfunctions, inconsistent behavior, mispronunciation, delays and freezing. We analyzed how children in the younger and the older age groups respond to each of these behaviours, and what are the similarities and differences between the two groups. Based on this analysis, we suggest guidelines for designing age-appropriate learning interactions with social robots.
AB - A robot's unexpected behaviors, such as a social faux pas or system errors, affect how a child perceives or interacts with the robot. In this study, we conducted two child-robot interaction workshops on active reading in a museum of modern art, and observed the behavior and attitudes of 18 children from two age groups (6-7 yrs and 10-12 yrs). The video and audio data from this event was analyzed to observe how children in a group respond to the robot's unexpected behaviors. We extracted six different types of robot's surprising behaviors: robot's personality, movement malfunctions, inconsistent behavior, mispronunciation, delays and freezing. We analyzed how children in the younger and the older age groups respond to each of these behaviours, and what are the similarities and differences between the two groups. Based on this analysis, we suggest guidelines for designing age-appropriate learning interactions with social robots.
KW - Age-Appropriate Learning Experience
KW - Child-Robot Interaction
KW - Child-Robot Interaction Design
KW - Robot Unexpected Behaviors
KW - Social Robots
U2 - 10.1145/3544549.3585666
DO - 10.1145/3544549.3585666
M3 - Article in proceedings
AN - SCOPUS:85158111184
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
CY - Hamburg
T2 - 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Y2 - 23 April 2023 through 28 April 2023
ER -