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Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems

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Standard

Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. / Oleksiienko, Illia; Iosifidis, Alexandros.

2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). red. / Naresh Mallenahalli; Arya Bhattacharya; Sabrina Senatore; Atul Negi; Akira Hirose. IEEE, 2021. s. 59-64.

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Oleksiienko, I & Iosifidis, A 2021, Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. i N Mallenahalli, A Bhattacharya, S Senatore, A Negi & A Hirose (red), 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). IEEE, s. 59-64, 2021 International Conference on Emerging Techniques in Computational Intelligence, ICETCI 2021, Virtual, Hyderabad, Indien, 25/08/2021. https://doi.org/10.1109/ICETCI51973.2021.9574075

APA

Oleksiienko, I., & Iosifidis, A. (2021). Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. I N. Mallenahalli, A. Bhattacharya, S. Senatore, A. Negi, & A. Hirose (red.), 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI) (s. 59-64). IEEE. https://doi.org/10.1109/ICETCI51973.2021.9574075

CBE

Oleksiienko I, Iosifidis A. 2021. Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. Mallenahalli N, Bhattacharya A, Senatore S, Negi A, Hirose A, red. I 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). IEEE. s. 59-64. https://doi.org/10.1109/ICETCI51973.2021.9574075

MLA

Oleksiienko, Illia og Alexandros Iosifidis "Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems"., Mallenahalli, Naresh, Bhattacharya, Arya Senatore, Sabrina Negi, Atul Hirose, Akira (red.). 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). IEEE. 2021, 59-64. https://doi.org/10.1109/ICETCI51973.2021.9574075

Vancouver

Oleksiienko I, Iosifidis A. Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. I Mallenahalli N, Bhattacharya A, Senatore S, Negi A, Hirose A, red., 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). IEEE. 2021. s. 59-64 doi: 10.1109/ICETCI51973.2021.9574075

Author

Oleksiienko, Illia ; Iosifidis, Alexandros. / Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems. 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI). red. / Naresh Mallenahalli ; Arya Bhattacharya ; Sabrina Senatore ; Atul Negi ; Akira Hirose. IEEE, 2021. s. 59-64

Bibtex

@inproceedings{f4230c4ddc9a43209e7f676b1dabf635,
title = "Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems",
abstract = "Real-time detection of objects in the 3D scene is one of the tasks an autonomous agent needs to perform for understanding its surroundings. While recent Deep Learning-based solutions achieve satisfactory performance, their high computational cost renders their application in real-life settings in which computations need to be performed on embedded platforms intractable. In this paper, we analyze the efficiency of two popular voxel-based 3D object detection methods providing a good compromise between high performance and speed based on two aspects, their ability to detect objects located at large distances from the agent and their ability to operate in real time on embedded platforms equipped with high-performance GPUs. Our experiments show that these methods mostly fail to detect distant small objects due to the sparsity of the input point clouds at large distances. Moreover, models trained on near objects achieve similar or better performance compared to those trained on all objects in the scene. This means that the models learn object appearance representations mostly from near objects. Our findings suggest that a considerable part of the computations of existing methods is focused on locations of the scene that do not contribute with successful detection. This means that the methods can achieve a speed-up of 40-60% by restricting operation to near objects while not sacrificing much in performance.",
keywords = "3D object detection, depth zones, embedded platforms, Lidar, point cloud",
author = "Illia Oleksiienko and Alexandros Iosifidis",
year = "2021",
month = aug,
doi = "10.1109/ICETCI51973.2021.9574075",
language = "English",
pages = "59--64",
editor = "Naresh Mallenahalli and Arya Bhattacharya and Sabrina Senatore and Atul Negi and Akira Hirose",
booktitle = "2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI)",
publisher = "IEEE",
note = "2021 International Conference on Emerging Techniques in Computational Intelligence, ICETCI 2021 ; Conference date: 25-08-2021 Through 27-08-2021",

}

RIS

TY - GEN

T1 - Analysis of voxel-based 3D object detection methods efficiency for real-time embedded systems

AU - Oleksiienko, Illia

AU - Iosifidis, Alexandros

PY - 2021/8

Y1 - 2021/8

N2 - Real-time detection of objects in the 3D scene is one of the tasks an autonomous agent needs to perform for understanding its surroundings. While recent Deep Learning-based solutions achieve satisfactory performance, their high computational cost renders their application in real-life settings in which computations need to be performed on embedded platforms intractable. In this paper, we analyze the efficiency of two popular voxel-based 3D object detection methods providing a good compromise between high performance and speed based on two aspects, their ability to detect objects located at large distances from the agent and their ability to operate in real time on embedded platforms equipped with high-performance GPUs. Our experiments show that these methods mostly fail to detect distant small objects due to the sparsity of the input point clouds at large distances. Moreover, models trained on near objects achieve similar or better performance compared to those trained on all objects in the scene. This means that the models learn object appearance representations mostly from near objects. Our findings suggest that a considerable part of the computations of existing methods is focused on locations of the scene that do not contribute with successful detection. This means that the methods can achieve a speed-up of 40-60% by restricting operation to near objects while not sacrificing much in performance.

AB - Real-time detection of objects in the 3D scene is one of the tasks an autonomous agent needs to perform for understanding its surroundings. While recent Deep Learning-based solutions achieve satisfactory performance, their high computational cost renders their application in real-life settings in which computations need to be performed on embedded platforms intractable. In this paper, we analyze the efficiency of two popular voxel-based 3D object detection methods providing a good compromise between high performance and speed based on two aspects, their ability to detect objects located at large distances from the agent and their ability to operate in real time on embedded platforms equipped with high-performance GPUs. Our experiments show that these methods mostly fail to detect distant small objects due to the sparsity of the input point clouds at large distances. Moreover, models trained on near objects achieve similar or better performance compared to those trained on all objects in the scene. This means that the models learn object appearance representations mostly from near objects. Our findings suggest that a considerable part of the computations of existing methods is focused on locations of the scene that do not contribute with successful detection. This means that the methods can achieve a speed-up of 40-60% by restricting operation to near objects while not sacrificing much in performance.

KW - 3D object detection

KW - depth zones

KW - embedded platforms

KW - Lidar

KW - point cloud

UR - http://www.scopus.com/inward/record.url?scp=85118970530&partnerID=8YFLogxK

U2 - 10.1109/ICETCI51973.2021.9574075

DO - 10.1109/ICETCI51973.2021.9574075

M3 - Article in proceedings

AN - SCOPUS:85118970530

SP - 59

EP - 64

BT - 2021 International Conference on Emerging Techniques in Computational Intelligence (ICETCI)

A2 - Mallenahalli, Naresh

A2 - Bhattacharya, Arya

A2 - Senatore, Sabrina

A2 - Negi, Atul

A2 - Hirose, Akira

PB - IEEE

T2 - 2021 International Conference on Emerging Techniques in Computational Intelligence, ICETCI 2021

Y2 - 25 August 2021 through 27 August 2021

ER -