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A Mimetic Method: Rendering artificial intelligence imaginaries through enactment

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How does a practice of mimesis – as dramatic enactment in a live-action role-playing game (LARP) – relate to the design of artificial intelligence systems? In this article, I trace the contours of a mimetic method, working through an auto-ethnographic approach in tandem with new materialist theory and in conjunction with recent tendencies in design research to argue that mimesis carries strong potential as a practice through which to encounter, negotiate, and design with artificial intelligence imaginaries. Building on a new materialist conception of mimesis as more-than-human sympathy, I illuminate how LARP that centered on the enactment of a fictional artificial intelligence system sustained an encounter with artificial intelligence imaginaries. In what can be understood as a decidedly mimetic way of doing ethnography of algorithmic systems, I argue that we need to consider the value of mimesis – understood as a practice and a method – as a way to render research into artificial intelligence imaginaries.
OriginalsprogEngelsk
TidsskriftA Peer-Reviewed Journal About
Vol/bind11
Nummer1
Sider (fra-til)34-49
ISSN2245-7755
DOI
StatusUdgivet - okt. 2022

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