A Faster Algorithm for Solving One-Clock Priced Timed Games

Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter Bro Miltersen

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Abstract

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12 n n O(1), where n is the number of states and m is the number of actions. The best previously known time bound for solving one-clock priced timed games was 2O(n2+m) , due to Rutkowski. For our improvement, we introduce and study a new algorithm for solving one-clock priced timed games, based on the sweep-line technique from computational geometry and the strategy iteration paradigm from the algorithmic theory of Markov decision processes. As a corollary, we also improve the analysis of previous algorithms due to Bouyer, Cassez, Fleury, and Larsen; and Alur, Bernadsky, and Madhusudan.
OriginalsprogEngelsk
TitelCONCUR 2013 – Concurrency Theory : 24th International Conference, CONCUR 2013, Buenos Aires, Argentina, August 27-30, 2013. Proceedings
RedaktørerPedro R. D*Argenio, Hernán Melgratti
Antal sider15
ForlagSpringer VS
Publikationsdato2013
Sider531-545
ISBN (Trykt)978-3-642-40183-1
ISBN (Elektronisk)978-3-642-40184-8
DOI
StatusUdgivet - 2013
BegivenhedInternational Conference on Currency Theory - Buenos Aires, Argentina
Varighed: 27 aug. 201330 aug. 2013
Konferencens nummer: 24

Konference

KonferenceInternational Conference on Currency Theory
Nummer24
Land/OmrådeArgentina
ByBuenos Aires
Periode27/08/201330/08/2013
NavnLecture Notes in Computer Science
Vol/bind8052
ISSN0302-9743

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