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3D Projection Installations: three design strategies for a new medium

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3D Projection Installations : three design strategies for a new medium. / Halskov, Kim; Johansen, Stine Liv; Bach Mikkelsen, Michelle.

I: Digital Creativity, Bind 25, Nr. 4, 2014, s. 283-294.

Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

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Halskov, Kim ; Johansen, Stine Liv ; Bach Mikkelsen, Michelle. / 3D Projection Installations : three design strategies for a new medium. I: Digital Creativity. 2014 ; Bind 25, Nr. 4. s. 283-294.

Bibtex

@article{cb8c9c4396414385a9ebd1ebf66cd76d,
title = "3D Projection Installations: three design strategies for a new medium",
abstract = "Three-dimensional projection installations are particular kinds of augmented spaces in which a digital 3-D model is projected onto a physical three-dimensional object, thereby fusing the digital content and the physical object. Based on interaction design research and media studies, this article contributes to the understanding of the distinctive characteristics of such a new medium, and identifies three strategies for designing 3-D projection installations: establishing space; interplay between the digital and the physical; and transformation of materiality. The principal empirical case, From Fingerplan to Loop City, is a 3-D projection installation presenting the history and future of city planning for the Copenhagen area in Denmark. The installation was presented as part of the 12th Architecture Biennale in Venice in 2010.",
author = "Kim Halskov and Johansen, {Stine Liv} and {Bach Mikkelsen}, Michelle",
year = "2014",
doi = "10.1080/14626268.2013.852111",
language = "English",
volume = "25",
pages = "283--294",
journal = "Digital Creativity",
issn = "1462-6268",
publisher = "Routledge",
number = "4",

}

RIS

TY - JOUR

T1 - 3D Projection Installations

T2 - three design strategies for a new medium

AU - Halskov, Kim

AU - Johansen, Stine Liv

AU - Bach Mikkelsen, Michelle

PY - 2014

Y1 - 2014

N2 - Three-dimensional projection installations are particular kinds of augmented spaces in which a digital 3-D model is projected onto a physical three-dimensional object, thereby fusing the digital content and the physical object. Based on interaction design research and media studies, this article contributes to the understanding of the distinctive characteristics of such a new medium, and identifies three strategies for designing 3-D projection installations: establishing space; interplay between the digital and the physical; and transformation of materiality. The principal empirical case, From Fingerplan to Loop City, is a 3-D projection installation presenting the history and future of city planning for the Copenhagen area in Denmark. The installation was presented as part of the 12th Architecture Biennale in Venice in 2010.

AB - Three-dimensional projection installations are particular kinds of augmented spaces in which a digital 3-D model is projected onto a physical three-dimensional object, thereby fusing the digital content and the physical object. Based on interaction design research and media studies, this article contributes to the understanding of the distinctive characteristics of such a new medium, and identifies three strategies for designing 3-D projection installations: establishing space; interplay between the digital and the physical; and transformation of materiality. The principal empirical case, From Fingerplan to Loop City, is a 3-D projection installation presenting the history and future of city planning for the Copenhagen area in Denmark. The installation was presented as part of the 12th Architecture Biennale in Venice in 2010.

U2 - 10.1080/14626268.2013.852111

DO - 10.1080/14626268.2013.852111

M3 - Journal article

VL - 25

SP - 283

EP - 294

JO - Digital Creativity

JF - Digital Creativity

SN - 1462-6268

IS - 4

ER -