Aarhus University Seal / Aarhus Universitets segl

Rune Veerasawmy

  1. 2016
  2. Udgivet

    Impediments for Digital Fabrication in Education : a study of teachers’ role in digital fabrication. / Smith, Rachel Charlotte; Iversen, Ole Sejer; Veerasawmy, Rune.

    I: International Journal of Digital Literacy and Digital Competence, Bind 7, Nr. 1, 01.01.2016, s. 33-49.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

  3. 2014
  4. Udgivet

    Designing interactive technology for crowd experiences - beyond sanitization. / Veerasawmy, Rune.

    2014. 214 s.

    Publikation: Bog/antologi/afhandling/rapportPh.d.-afhandling

  5. Udgivet

    When noise becomes voice : designing interactive technology for crowd experiences through imitation and invention. / Veerasawmy, Rune; McCarthy, John.

    I: Personal and Ubiquitous Computing, Bind 18, Nr. 7, 2014, s. 1601-1615.

    Publikation: Bidrag til tidsskrift/Konferencebidrag i tidsskrift /Bidrag til avisTidsskriftartikelForskningpeer review

  6. 2012
  7. Udgivet

    BannerBattle : introducing crowd experience to interaction design. / Veerasawmy, Rune; Iversen, Ole Sejer.

    NordiCHI '12 Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design table of contents. New York : Association for Computing Machinery, 2012. s. 228-237.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  8. 2010
  9. Udgivet

    Designing Technology for Active Spectator Experiences at Sporting Events. / Veerasawmy, Rune; Ludvigsen, Martin.

    2010. Paper præsenteret ved OzCHI 2010, Brisbane, Australien.

    Publikation: KonferencebidragPaperForskningpeer review

  10. Udgivet

    Participatory Design at the Museum : inquiring into children's everyday engagement in cultural heritage. / Dindler, Christian; Iversen, Ole Sejer; Smith, Rachel Charlotte; Veerasawmy, Rune.

    OZCHI '10 : Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction. New York : Association for Computing Machinery, 2010. s. 72-79.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  11. 2009
  12. Udgivet

    Designing technology for spectator experiences : beyond the passive spectator. / Veerasawmy, Rune.

    Ninth Danish Human-Computer Interaction Research Symposium. red. / Olav W. Bertelsen; Anne Marie Kanstrup. 2009. s. 55-58.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  13. 2008
  14. Udgivet

    Spectator Experience : - Are they watching the game at all? / Nielsen, Rune Veerasawmy.

    Participation & Innovation. red. / Ben Matthews; Jacob Buur. Sønderborg, 2008. s. 21-26.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

  15. Udgivet

    iSport: Varieties of physical interactions in social contexts. / Veerasawmy, Rune; Ludvigsen, Martin; Fogtmann, Maiken Hillerup.

    Proceedings of the 1st workshop on Design for Social Interaction through Physical Play. red. / Janienke Sturm; Tilde Bekker; Emilia Barakova. Eindhoven, 2008. s. 51-56.

    Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review