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Mathias Clasen

Threat Simulation in Virtual Limbo: An Evolutionary Approach to Horror Video Games

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Why would anyone want to play a game designed to scare them? We argue that an alliance between evolutionary theory and game studies can shed light on the forms and psychological functions of horror video games. Horror games invite players to simulate prototypical fear scenarios of uncertainty and danger. These scenarios challenge players to adaptively assess and negotiate their dangers. While horror games thereby instil negative emotion, they also entice players with stimulating challenges of fearful coping. Players who brave these challenges expand their emotional and behavioural repertoire and experience a sense of mastery, explaining the genre’s paradoxical appeal. We end by illustrating our evolutionary approach through an in-depth analysis of Playdead’s puzzle-horror game Limbo.
OriginalsprogEngelsk
TidsskriftJournal of Gaming & Virtual Worlds
Vol/bind11
Nummer2
Sider (fra-til)119-138
ISSN1757-191X
DOI
StatusUdgivet - sep. 2019

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