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Martin Brynskov

Habitats: A Simple Way to Bridge Artifacts, Professions, and Theories in Ubiquitous Design

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This paper briefly shows how product designers as well as information
system designers may use the habitat framework as a
tool to inform their understanding of the pervasive computing
systems they are designing. This is done by (1) introducing the
basic elements of habitats, (2) analyzing and comparing two
empirical case-studies, one about life and death (emergency response at major incidents) and one about playfulness (children’s pervasive play and gaming), and (3) discussing the usefulness of using habitats. The result is a number of real-world examples where we argue that using habitats as a simple common ground seems to be useful for professionals coming from quite different traditions.
OriginalsprogEngelsk
TitelHCI… but not as we know it : Proceedings of the 21st BCS HCI Group Conference
RedaktørerDevina Ramduny-Ellis, Dorothy Rachovides
Antal sider4
Vol/bind2
ForlagLancaster University
Udgivelsesår2007
Sider15-18
StatusUdgivet - 2007
BegivenhedBritish HCI 2007 - Lancaster, Storbritannien
Varighed: 3 sep. 20077 sep. 2007
Konferencens nummer: 21

Konference

KonferenceBritish HCI 2007
Nummer21
LandStorbritannien
ByLancaster
Periode03/09/200707/09/2007

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