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Martin Brynskov

Activity-Based Design as a Way to Bridge Artifacts, Professions, and Theories

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

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This paper will focus on the challenges in designing pervasive computing technology for children’s play, taking into account current trends in popular culture. In search of theoretical support for this work I have been exploring an activity-based approach called ‘habitats’ to describe the conditions around various design projects, and it seems to have some value. I will present my experiences from a playful pervasive gaming system for children and the problems I faced trying to find a solid theoretical paradigm. The paper argues that habitats with its three perspectives – physical, informational, and pragmatic – together with the ability to describe their relations are a useful platform for practitioners and theorists who are forced to span a heterogeneous mash-up of technologies, theories, and professions.
OriginalsprogEngelsk
TitelMultiple and Ubiquitous Interaction, 28. - 30. March 2007 : Book of Abstracts
RedaktørerChristina Brodersen, Susanne Bødker, Clemens N. Klokmose
Antal sider4
Udgivelsesår2007
Sider21-24
StatusUdgivet - 2007
BegivenhedWorkshop on Multiple and Ubiquitous Interaction 2007 - Aarhus, Danmark
Varighed: 28 mar. 200730 mar. 2007

Konference

KonferenceWorkshop on Multiple and Ubiquitous Interaction 2007
LandDanmark
ByAarhus
Periode28/03/200730/03/2007
SerietitelDaimi Reports
NummerPB-581
ISSN0105-8517

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