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Mads Møller Jensen

Designing for social play in co-located mobile games

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  • William Goddard, RMIT University, Australien
  • Jayden Garner, RMIT University, Australien
  • Mads Møller Jensen
In this paper we explore how mobile devices and co-location in
mobile contexts contribute social play in game design, addressing
the limited understanding of social interactivity in mobile games.
Using the Mechanics-Dynamics-Aesthetics (MDA) framework, we
code four games illustrating effective use of mobile, social, and colocated
elements. Subsequently, we analyse and discuss this data to
identify generalisability in these games. In our discussion we identify
how these findings address game design problems of designing
collaborative games. Furthermore, we contribute to theory of designing
for social play from the perspectives of co-located mobile
contexts in game design by identifying how mobility: (1) affords
co-locating with other players in public spaces, (2) supports physical
interactions using spatial context and players bodies, extending
games beyond their formal system, (3) supports asymmetric design
with information and interaction. Finally we contribute the concept
of a pocket magic circle, a particular magic circle, to support
a focus on game design leveraging these intersecting properties.
TitelProceedings of the Australasian Computer Science Week Multiconference : ACSW '16
Antal sider10
UdgivelsesstedNew York, NY, USA
ForlagAssociation for Computing Machinery
ISBN (Elektronisk)978-1-4503-4042-7
StatusUdgivet - 2016
BegivenhedAustralasian Computer Science Week 2016 - Canberra, Australien
Varighed: 2 feb. 20165 feb. 2016


KonferenceAustralasian Computer Science Week 2016

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