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Mads Møller Jensen

Design sensitivities for interactive sport-training games

Publikation: Bidrag til bog/antologi/rapport/proceedingKonferencebidrag i proceedingsForskningpeer review

This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented and reflected upon. Based on the experiences gained from the design and development process, as well as examples from the existing field and skill acquisition theory, we present three areas of interest to consider for interactive sport-training game designers: Context Characteristics, Movement Patterns and Perceptual Reaction. From a discussion of these areas, we derive eight design sensitivities that emphasize issues, challenges and opportunities, important for the design, development and analysis of interactive sport-training games in general.
OriginalsprogEngelsk
TitelProceedings of the 2014 Conference on Designing Interactive Systems, DIS '14
RedaktørerRon Wakkary , Steve Harrison
Antal sider10
ForlagAssociation for Computing Machinery
Udgivelsesår21 jun. 2014
Sider685-694
ISBN (trykt)978-1-4503-2902-6
DOI
StatusUdgivet - 21 jun. 2014
Begivenhed ACM conference on Designing Interactive Systems: Crafting Design - Vancouver, Canada
Varighed: 21 jun. 201425 jun. 2014

Konference

Konference ACM conference on Designing Interactive Systems
LandCanada
ByVancouver
Periode21/06/201425/06/2014

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